![]() Resident Evil 7 is a great example of a well-paced, varied, and truly terrifying horror game. If there are lots of enemies coming at you from every which way constantly then the increased action helps keep adrenaline pumping, but it prevents the player from settling into a sense of calm that you can then rip away all the more violently. Visual scares like deformed creatures and terrifying beasts are important, as are the audio cues, jump scares, and foreboding atmospheres that pervade most modern horror games, but none of that matters without good pacing. While in VR I always find myself more eager to learn about the world around me, explore, and get engaged with my surroundings so it feels great to play a game that appreciates that despite the subject matter. For the most part, it actually works well too. There’s an actual plot to pay attention to and reasons to do more than just rack up headshots. Levels are large (borderline labyrinthine in some cases) and feature tons of areas to explore and a few puzzles to solve. Creatures are spawning far earlier and more frequently than they should be and, as it turns out, dying in the simulation can actually harm you in the real world too. You and up to one other person embark on your quest to try and escape a training simulation that’s gone awry. With Incursion, the VR iteration of the franchise, things are a bit slower paced. There are some other elements and variations to it, but that’s the general concept. In doing so you unlock perks, upgrade gear, and progress within each match. You and up to 5 other people will face off against the waves of enemies until you succumb to their numbers and eventually go down in a blaze of glory. ![]() At its core, Incursion has a lot of that too, but it’s presented in a very different package.įor the most part Killing Floor 1 and 2 are survival wave shooters. The baseline series of Killing Floor games is all about fighting off relentless waves of zombies (referred to as Zeds in the Killing Floor universe) and other grotesque, deformed, and horrendous creatures. Killing Floor: Incursion is a great example of how to take an existing IP and make it work inside of VR.
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